Single-View 3D Scene Parsing by Attributed Grammar


Abstract

In this paper, we present an attributed grammar for parsing man-made outdoor scenes into semantic surfaces, and recovering its 3D model simultaneously. The grammar takes superpixels as its terminal nodes and use five production rules to generate the scene into a hierarchical parse graph. Each graph node actually correlates with a surface or a composite of surfaces in the 3D world or the 2D image. They are described by attributes for the global scene model, e.g. focal length, vanishing points, or the surface properties, e.g. surface normal, contact line with other surfaces, and relative spatial location etc. Each production rule is associated with some equations that constraint the attributes of the parent nodes and those of their children nodes. Given an input image, our goal is to construct a hierarchical parse graph by recursively applying the five grammar rules while preserving the attributes constraints. We develop an effective top-down/bottom-up cluster sampling procedure which can explore this constrained space efficiently. We evaluate our method on both public benchmarks and newly built datasets, and achieve state-of-the-art performances in terms of layout estimation and region segmentation. We also demonstrate that our method is able to recover detailed 3D model with relaxed Manhattan structures which clearly advances the state-of-the-arts of single-view 3D reconstruction.

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Materials

Paper