Key References

Form of representation: Scheme of learning: Architecture of inference:

Key Principles


Past Work

Our work is a continuation of our long term search for generative models and model-based algorithms, as well as our attempt to understand these models within a common information-theoretical framework. The active basis model can be considered a revision of our previous model on textons. It can also be viewed as an inhomogeneous version of the Markov random field model that we previously developed for textures. More important, the active basis model is a simplest instance of the and-or graph in the compositional framework that we have been studying. The and-or grammar naturally suggests to further compose multiple active bases to represent more articulate shapes. The architecture of the sum-max maps is a natural computational tool for parsing the observed image according to the and-or grammar.
  1. Wu, Y. N., Guo, C., and Zhu, S. C. (2008) From information scaling to regimes of statistical models. Quarterly of Applied Mathematics, 66, 81-122. pdf latex ppt
  2. Wu, Y. N., Si, Z., Fleming, C., and Zhu, S. C. (2007) Deformable template as active basis. Proceedings of International Conference of Computer Vision. pdf latex ppt
  3. Wu, Y. N., Li, J., Liu, Z., and Zhu, S. C. (2007) Statistical principles in image modeling. Technometrics, 49, 249-261. pdf latex
  4. Guo, C., Zhu, S. C. and Wu, Y. N. (2007) Primal sketch: integrating structure and texture. Computer Vision and Image Understanding, 106, 5-19. pdf latex ppt
  5. Zhu, S. C. and Mumford, D. (2006) A stochastic grammar of images. Foundations and Trends in Computer Graphics and Vision, 2, 259-362. pdf
  6. Zhu S. C., Guo C., Wang Y, and Xu Z. (2005) What are textons? International Journal of Computer Vision, 62, 21-143. pdf
  7. Zhu S. C. (2003) Statistical modeling and conceptualization of visual patterns. IEEE Pattern Analysis and Machine Intelligence, 25. 691-712. pdf
  8. Guo, C., Zhu, S. C., and Wu, Y. N. (2003) Towards a mathematical theory of primal sketch and sketchability. Proceedings of International Conference of Computer Vision. 1228-1235. pdf latex ppt
  9. Guo, C., Zhu, S. C., and Wu, Y. N. (2003) Visual learning by integrating descriptive and generative models. International Journal of Computer Vision. 53, 5-29. pdf
  10. Zhu, S. C., Guo, C., Wu, Y. N. and Wang, Y. (2002) What are textons? Proceedings of European Conference of Computer Vision, 793-807. pdf
  11. Wu, Y. N., Zhu, S. C., and Guo, C. (2002) Statistical modeling of texture sketch. Proceedings of European Conference of Computer Vision, 240-254. pdf latex ppt
  12. Wu, Y. N. and Zhu, S. C. (2001) Vision and the art of data augmentation. Discussion of a paper by Meng and van Dyk. Journal of Computational and Graphical Statistics, 10, 90-93. pdf
  13. Wu, Y. N., Zhu, S. C., and Liu, X. (2000) Equivalence of Julesz ensembles and FRAME models. International Journal of Computer Vision, 38, 245-261. pdf
  14. Zhu, S. C., Liu, X., and Wu, Y. N. (2000) Exploring texture ensembles by efficient Markov chain Monte Carlo - towards a `trichromacy' theory of texture. IEEE Pattern Analysis and Machine Intelligence, 22, 554-569. pdf
  15. Zhu, S. C., Wu, Y. N., and Mumford, D. B. (1998) Minimax entropy principle and its application to texture modeling. Neural Computation, 9, 1627-1660. pdf
  16. Zhu, S. C. and Mumford, D. (1997) Prior learning and Gibbs reaction-diffusion. IEEE Pattern Analysis and Machine Intelligence, 19, 1236-1250. pdf
  17. Zhu, S. C., Wu, Y. N., and Mumford, D. B. (1997) Filter, Random field, And Maximum Entropy (FRAME): towards a unified theory for texture modeling. International Journal of Computer Vision, 27, 107-126. pdf
  18. Zhu, S. C. and Yuille, A. L. (1996) A flexible object recognition and modeling system. International Journal of Computer Vision, 20, 187-212. pdf

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